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References

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Anderson, T. (2008b). Towards a theory of online learning. In T. Anderson & F. Elloumi (Eds.), Theory and practice of online learning (pp. 45-74). Edmonton AB: Athabasca University. Retrieved from http://www.aupress.ca/books/120146/ebook/02_Anderson_2008-Theory_and_Practice_of_Online_Learning.pdf

Bates, T. (2014). Choosing and using media in education: The SECTIONS model. In Teaching in digital age. https://opentextbc.ca/teachinginadigitalage/part/9-pedagogical-differences-between-media/

Bates, T. (2019). Choosing and using media in education: The SECTIONS model. In teaching in a digital age. https://opentextbc.ca/teachinginadigitalage/part/9-pedagogical-differences-between-media/

Crawford, K. (2021). Chapter Entitled “Labour.” In The Atlas of AI. Yale University Press.

Ess, C., & Sudweeks, F. (2012). Foreword. In P. H. Cheong, J. N. Martin & L. P. Macfadyen (Eds.), New media and intercultural communication. Identity, community and politics (pp. xi –xx). New York: Peter Lang.

Gee, J. P. (2008). Cats and portals: Video games, learning, and play. American Journal of Play, 1(2), 229 https://www.gamesradar.com/is-elden-ring-a-good-teacher-players-and-devs-weigh-in-on-learningthe-ways-of-fromsoftware/ https://www.twitch.tv/videos/1418303741

Gee, James. (2005). Learning by Design: Good Video Games as Learning Machines. E-learning. 2. 10.2304/elea.2005.2.1.5. 

Macfadyen, L. P. (2006). Virtual ethnicity: The new digitization of place, body, language, and memory. Electronic Magazine of Multicultural Education, 8 (1).

Suter, W. N. (2012). Introduction to educational research: A critical thinking approach (2nd ed.). SAGE Publications.

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