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Learning Unit Design

ETEC 524: Learning Technologies: Selection, Design, and Application

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Watch a quick tour of the learning unit here. Please feel free to pause the video if you wish to take a longer and closer look at any part.

Reflection

Objective

The objective of this assignment was to design a learning unit, hosted in an LMS environment, that includes components such as syllabus, assessment, communication, and multimedia resources.

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Reflection

This project was an incredible hands-on opportunity to learn and apply instructional design skills, and selection and implementation of multimedia and educational technologies skills, which were all based on theoretical models and frameworks that continue to influence and inspire me, such as the SECTIONS model by Bates (2014), the CoI (community of inquiry) model by Anderson, Archer, and Garrison (2008), the SAMR model by Puentedura (2010), and the UDL principles. I consider it a turning point because it was when I took this course that I discovered I enjoy instructional design and LXD and I see myself successfully holding an educational role outside the classroom. An advantage that this project had was being an individual assignment; I had plenty of time to focus on my own professional growth and progress, and identity-development. I am proud of my achievements in this project. It took tremendous efforts and immense patience, commitment, hard work, flexibility, critical thinking, and problem solving skills to achieve the successful outcome I achieved in this project. This project was completed at the middle stage of my MET journey (December 2022), so I was confident in my design skills, but of course had a lot more to learn. 

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Goal Alignment

It directly and clearly aligns with Goal 2 since it provided a significant opportunity to build and refine fundamental design skills.


Metaphor Alignment

It fits within my metaphor since it constitutes a good example of the detailed steps that happen within the drafting process. There is plenty of experimenting with the elements to see which ones produce the most eloquent story. There is a lot of hard work to determine how, for example, to build intriguing and relevant characters, and how to describe the setting vividly and accurately, and how to devise a plot that is free of errors and holes. 

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